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Casey Sellers
Casey Sellers
Artist Lead | Senior Artist
Austin, United States

Casey Sellers is an accomplished Art Lead and Senior Artist with 8 years of experience specializing in developing high-quality visual content and defining artistic direction in slot games.

Skills

Concept ArtEnvironment DesignIllustrationStoryboarding3D Animation3D ModelingCharacter DesignProp DesignSet DesignVisual DevelopmentGraphic DesignBook Cover Illustration

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
V-Ray
V-Ray
Flash
Flash
mental ray
mental ray
Spine 2D
Spine 2D
Element 3D
Element 3D
Animate
Animate
Octane Render
Octane Render

Experience

  • Artist Lead II at IGT
    Austin, US
    March 2024 - Present

    (Formerly Everi)

    • Managed and mentored a cross-functional team of 3 artists and 1 tech artist, directly responsible for their professional growth, task scheduling, and providing regular art reviews and actionable feedback to guarantee high-quality and consistent output.

    • Defined and implemented studio-wide art documentation, style guides, and best practices for integrating Unity into the art production pipeline, significantly streamlining workflows and improving asset handoff efficiency.

    • Drove critical asset optimization strategies specifically targeted at land-based slot machine cabinet restrictions, successfully reducing asset memory footprint through file format conversion and targeted size reduction of computationally heavy particle effects.

    • Successfully coached and supported an employee with performance issues, resulting in demonstrable improvement within one year and sustained positive contribution to the team.

    • Collaborated with the Art Director to own the visual direction and ensure cohesion and innovation across all art deliverables for new projects.

    • Established the direction of visual styles across multiple titles, defining the art vision and translating high-level product goals into compelling final assets and UI/UX layouts.

    • Conceptualized as the Artist Lead on a successful, high-performing title that achieved internal recognition and was awarded a studio compensation reward.

  • Artist IV at IGT
    Austin, US
    August 2022 - March 2024

    (Formerly Everi)

    • Created high-quality 2D/3D art assets for 4 shipped titles, maintaining strict adherence to established visual style guides and production deadlines.

    • Rendered engaging character animations and complex environment assets using Photoshop, Spine, and After Effects.

    • Optimized game assets for delivery on various platforms, ensuring peak performance without compromising visual fidelity.

  • Freelance Illustrator & Graphic Designer at West Pecan Coffee & Beer
    Pflugerville, US
    February 2020 - September 2023

    • Created and regularly maintains a packaging label design for a line of coffee bags, based on local market research, for West Pecan’s in-house roasted beans.

    • Designed and illustrated monthly graphics for print and social media, displayed in local businesses in Pflugerville and online, for local events.

    • Created designs for use on apparel, stickers, and mugs.

  • Artist & Animator at King Show Games
    Minnetonka, US
    February 2016 - March 2019

    • Created art assets for 3 shipped titles, demonstrating versatility in creating characters, backgrounds, and UI elements using Photoshop, Spine, Maya, and Unity.

    • Utilized strong fundamentals in color theory, composition, and visual storytelling to elevate the aesthetic quality of all assigned projects.

    Translated complex math models into engaging gameplay concepts through iterative storyboarding and visual exploration.

    • Executed weekly bug-testing milestones on cabinet to validate art and animation functionality.

  • Animation Intern at Fuse Animation
    Minneapolis, US
    May 2015 - July 2015

    • Coordinated and delegated client work to team members, managing task assignments across the 3D production pipeline (modeling, animation, lighting, rendering) to ensure on-time delivery.

    • Collaborated with a cross-functional team to model, animate, light, and render hyper-realistic 3D product advertisements for key clients (Target, Sleep Number, and Toro).

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