• Created and regularly maintains a packaging label design for a line of coffee bags, based on local market research, for West Pecan’s in-house roasted beans.
• Designs and illustrates monthly graphics for print and social media, displayed in local businesses in Pflugerville and online, for local events.
• Creates designs for use on apparel, stickers, and mugs.
• Created concept art, illustrations, logos, GUI, and animations for mobile games in a variety of visual styles.
• Concepted 15 to 20 ideas and storyboards to art directors annually to determine game concepts and visual style based on emerging trends in the industry.
• Simplified complex math models into game concepts through iterative storyboarding.
• Created 2D/3D game assets, textures, characters, and environments in Unity for engineering.
• Assembled documentation outlining the use and function art assets in-game.
• Created animations and VFX in Unity.
• Completed 3 games and 3 side projects a year, with overlap during preproduction, production, and testing cycles.
• Organized and led meetings with Producers to critique art and meet weekly bug-testing milestones on game machines.
• Managed multiple teams of Animators, Technical Artists, Programmers, and Producers to maintain schedules and weekly content deliveries during production and game-testing cycles.
• Collaborated with Art Director to establish department and company standards.
• Assisted team members to model, animate, light, and render hyper-realistic 3D product advertisements for Target, Sleep Number, Toro, and Blur Studio.
• Assigned client work to team members, delegating tasks to meet deadlines.